\unshift is used to cancel some 3D visual effects previously set by the operator \shift (cf. §). It has two syntaxic forms whether one wants a global application or not:
The second form (explicit vertex targeting) could be replaced by a sequence of operator \shift(..., 0, 0) which is another way to reset the shifting values.
\unshift; % All points previously defined are affected \unshift(c, ab2); % only c and ab2 are reseted
\unshift; \unshift(VERTICES_LIST);
VERTICES_LIST : All vertices to reset. Type : List of vertex symbols. Allowed values : Any sequence of vertex identifiers already defined in previous steps.